Pai Gow Tournaments
Second and Last Sundays of the Month
Good things come in pairs (and straights and flushes) – like these two Sunday afternoon Pai Gow tournaments!
$1,000-guaranteed High Roller Tourney
2nd Sunday of the month / $50 buy-in
Last Sunday of the month / $25 buy-in
Qualifying begins at 1pm, semis at 3pm, and finals at 4pm for both tournaments.
$250 Tournament Rules
$250-Added Pai Gow Tournament
LAST SUNDAY OF THE MONTH SIGN UP AT NOON / TABLE GAMES PIT 3 / $25 BUY-IN
ROUNDS: Qualifying rounds at 1 and 2pm, semi-finals at 3pm; final round at 4pm Three tables with six players per table = 18 players per round Top two chip leaders from each qualifying table advance to the semi finals = 12 players Top two chip leaders from both semi final tables then highest chip count from the remaining players advance plus one wildcard to be drawn after the semi finals. Every buy-in gets your name in the wildcard drawing. All receipts will be put into a barrel and drawn till that person claims. Must be present to win.
FINALS: Two top chip leaders from both semi finalist tables = 4, plus highest chip count from the remaining players = 5, and one wild card for a total of 6 players.
PRIZE FUND: $250 added 1st place: 40% 2nd place: 20% 3rd place: 15% 4th place: 10% 5th place: 10% 6th place: 5%
1. Each round will consist of 14 hands.
2. Each player will receive a starting bankroll (in an amount to be determined by Table Games Management) in tournament chips and must play every hand. Minimum and maximum bets will be determined by Table Games Management.
3. The top two player(s) with the most chips on each table will advance to the semi-final round.
4. First spot shall rotate in a clockwise manner each hand. First base will be found by high card on the first hand.
5. Players may not alter their bet after placing it in the betting circle.
6. Players must keep all chips on the table, separated by color, and in clear view for all to see.
7. If a player cannot make, or chooses not to make, the minimum bet (determined by Table Games Management) they are out. If a player must leave the table for an emergency, the minimum bet per hand will be deducted from the player’s stack for a maximum of three hands. If the player has not returned by the conclusion of the third hand the player is out.
8. After the 10th hand is complete a chip count will be done.
9. All hands must have exactly seven (7) cards. If any hand has a different amount of cards when it is delivered, all hands are dead and a misdeal will be declared.
10. The stub of the deck must be exactly four (4) cards, otherwise all hands are dead and a misdeal will be declared.
11. If the hands are delivered to the wrong position, the Floor Supervisor will be called and every effort will be made to place the hands in the correct positions. If this cannot be done, a misdeal will be declared.
12. Table Games Management’s decisions are final.